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Virtual Locomotion: A Survey.

Majed Al Zayer, Paul MacNeilage, Eelke Folmer

    IEEE Transactions on Visualization and Computer Graphics
    |December 22, 2018
    PubMed
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    Virtual reality (VR) navigation is challenging. This survey reviews virtual locomotion techniques (VLTs) to improve VR experiences and reduce sickness, analyzing their design and applicability.

    Area of Science:

    • Human-Computer Interaction
    • Virtual Reality Systems
    • Immersive Technologies

    Background:

    • Virtual reality (VR) has gained significant traction, with navigation being a core challenge in 3D environments.
    • Numerous virtual locomotion techniques (VLTs) have been developed to enable natural, efficient VR navigation while mitigating VR sickness.
    • Existing research includes performance evaluations and taxonomic classifications of VLTs.

    Purpose of the Study:

    • To aggregate and synthesize the current state of research on VR locomotion techniques.
    • To analyze the design implications, including strengths, weaknesses, and applicability, of various VLTs.
    • To provide a comprehensive understanding of VR navigation methods for researchers and developers.

    Main Methods:

    • Systematic review and synthesis of existing literature on virtual locomotion techniques.

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  • Analysis of VR locomotion techniques based on performance studies and proposed taxonomies.
  • Discussion of design components, strengths, weaknesses, and applicability of different VLTs.
  • Main Results:

    • Identification of a wide array of VLTs designed to balance usability, efficiency, and comfort.
    • Evaluation of VLTs across diverse study conditions and virtual contexts.
    • Categorization of techniques based on design principles and functional components.

    Conclusions:

    • VLTs are crucial for enhancing user experience and immersion in virtual reality.
    • Understanding the trade-offs between different VLTs is essential for effective VR system design.
    • Further research is needed to optimize VLTs for specific applications and user groups to minimize VR sickness.