Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Uncertainty in Measurement: Accuracy and Precision03:37

Uncertainty in Measurement: Accuracy and Precision

100.5K
Scientists typically make repeated measurements of a quantity to ensure the quality of their findings and to evaluate both the precision and the accuracy of their results. Measurements are said to be precise if they yield very similar results when repeated in the same manner. A measurement is considered accurate if it yields a result that is very close to the true or the accepted value. Precise values agree with each other; accurate values agree with a true value. 
100.5K
Avoidance Learning and Learned Helplessness01:14

Avoidance Learning and Learned Helplessness

2.5K
Avoidance learning and learned helplessness are critical concepts in understanding behavioral responses to negative stimuli.
Avoidance learning occurs when an organism learns that a specific behavior can prevent an unpleasant outcome. For example, a student who receives a bad grade may start studying harder to avoid future poor grades. This behavior persists even when the negative outcome is no longer present. Avoidance learning is powerful because it maintains behavior in the absence of the...
2.5K
Accuracy and Precision01:52

Accuracy and Precision

14.8K
Scientists typically make repeated measurements of a quantity to ensure the quality of their findings and to evaluate both the precision and the accuracy of their results. Measurements are said to be precise if they yield very similar results when repeated in the same manner. A measurement is considered accurate if it yields a result that is very close to the true or the accepted value. Precise values agree with each other; accurate values agree with a true value.  Highly accurate...
14.8K
Factors Influencing Attraction V: Social Skills01:29

Factors Influencing Attraction V: Social Skills

750
Social skills play a crucial role in shaping interpersonal interactions and enhancing individuals' ability to navigate various social environments successfully. These skills contribute to personal and professional success, influencing how others perceive and treat individuals. High social skills provide distinct advantages in numerous settings, including romantic relationships, politics, and legal proceedings. In courtroom settings, for instance, defendants who exhibit strong social skills are...
750
Learning Disabilities01:25

Learning Disabilities

585
Learning disabilities are cognitive disorders caused by neurological impairments that affect cognitive functions like language and reading, without indicating overall intellectual or developmental challenges. These disabilities differ from global intellectual or developmental disabilities as they are limited to distinct cognitive functions. Common learning disabilities include dysgraphia, dyslexia, and dyscalculia, each of which impacts unique aspects of learning.
Dyslexia
Dyslexia is a...
585
Associative Learning01:27

Associative Learning

1.3K
Associative learning is a fundamental concept in behavioral psychology, wherein a connection is established between two stimuli or events, leading to a learned response. This process is critical in understanding how behaviors are acquired and modified. Conditioning, the mechanism through which associations are formed, can be divided into two main types: classical conditioning and operant conditioning, each elucidating different aspects of associative learning.
Classical conditioning, also known...
1.3K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Combining EEG signals from the 2 members of a team to improve event identification.

Neuroimage. Reports·2026
Same author

Using the environment to predict memory performance.

Journal of experimental psychology. Learning, memory, and cognition·2026
Same author

Reducing Mass Spectrometry Noise via Coupled Desorption Flux and Background Modeling.

Journal of the American Society for Mass Spectrometry·2025
Same author

Cognitively-plausible reinforcement learning in epidemiological agent-based simulations.

Frontiers in epidemiology·2025
Same author

Cognitive Models for Machine Theory of Mind.

Topics in cognitive science·2024
Same author

Personalized Model-Driven Interventions for Decisions From Experience.

Topics in cognitive science·2024
Same journal

Perception and action as one: Re-integrating research on human action through event files.

Psychological review·2026
Same journal

Associative learning explains "intuitive statistics" in animals.

Psychological review·2026
Same journal

A reciprocal model of practice and skill: Navigating between dropout and expertise.

Psychological review·2026
Same journal

The relative psychometric function: A general analysis framework for relating psychological processes.

Psychological review·2026
Same journal

A taxonomy of discriminatory behavior.

Psychological review·2026
Same journal

Extreme-value signal detection theory for recognition memory: The parametric road not taken.

Psychological review·2026
See all related articles

Related Experiment Video

Updated: Jan 25, 2026

Acquisition of a High-precision Skilled Forelimb Reaching Task in Rats
08:59

Acquisition of a High-precision Skilled Forelimb Reaching Task in Rats

Published on: June 22, 2015

10.9K

Learning rapid and precise skills.

John R Anderson1, Shawn Betts1, Daniel Bothell1

  • 1Department of Psychology, Carnegie Mellon University.

Psychological Review
|April 26, 2019
PubMed
Summary
This summary is machine-generated.

This study presents a theory on how instruction and experience build complex skill fluency using the ACT-R architecture. A computational model simulates human learning, validated across three video games.

More Related Videos

Investigating Motor Skill Learning Processes with a Robotic Manipulandum
07:52

Investigating Motor Skill Learning Processes with a Robotic Manipulandum

Published on: February 12, 2017

9.2K
Study Motor Skill Learning by Single-pellet Reaching Tasks in Mice
06:04

Study Motor Skill Learning by Single-pellet Reaching Tasks in Mice

Published on: March 4, 2014

22.2K

Related Experiment Videos

Last Updated: Jan 25, 2026

Acquisition of a High-precision Skilled Forelimb Reaching Task in Rats
08:59

Acquisition of a High-precision Skilled Forelimb Reaching Task in Rats

Published on: June 22, 2015

10.9K
Investigating Motor Skill Learning Processes with a Robotic Manipulandum
07:52

Investigating Motor Skill Learning Processes with a Robotic Manipulandum

Published on: February 12, 2017

9.2K
Study Motor Skill Learning by Single-pellet Reaching Tasks in Mice
06:04

Study Motor Skill Learning by Single-pellet Reaching Tasks in Mice

Published on: March 4, 2014

22.2K

Area of Science:

  • Cognitive Science
  • Computational Psychology
  • Human-Computer Interaction

Background:

  • Human skill acquisition is complex, involving both instruction and practice.
  • Existing models may not fully capture the interplay between declarative and procedural knowledge.
  • Understanding the cognitive mechanisms behind skill learning is crucial for effective training.

Purpose of the Study:

  • To present a unified theory of skill acquisition based on the ACT-R architecture.
  • To develop and validate a computational model simulating human learning of complex skills.
  • To investigate the role of specific architectural components, including a novel Controller module, in skill acquisition and transfer.

Main Methods:

  • Development of a computational model based on the ACT-R architecture, incorporating motor timing, instruction interpretation, knowledge compilation, and a new Controller module.
  • Experimental validation using two games derived from the video game Space Fortress.
  • Testing predictions of the Controller module regarding transfer of learning between video games.

Main Results:

  • The computational model successfully simulated human learning across three video games with consistent parameter settings.
  • Experimental results confirmed the model's predictions regarding skill acquisition and the lack of transfer.
  • The four key aspects of the ACT-R architecture (motor timing, declarative interpretation, procedural compilation, and the Controller module) were shown to be critical.

Conclusions:

  • The proposed theory and its computational implementation provide a robust framework for understanding human fluency in complex skills.
  • The ACT-R architecture, particularly with the addition of the Controller module, effectively models the integration of instruction and experience in learning.
  • The findings have implications for designing more effective training programs and understanding cognitive skill development.