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Manufacturing, Control, and Performance Evaluation of a Gecko-Inspired Soft Robot
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Computational Design of Skinned Quad-Robots.

Xudong Feng, Jiafeng Liu, Huamin Wang

    IEEE Transactions on Visualization and Computer Graphics
    |December 6, 2019
    PubMed
    Summary

    We developed a computational system for designing soft-skinned quad-robots, integrating mechanics and soft material dynamics for accurate physical behavior prediction and motion control. This enables efficient robot design and fabrication.

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    Area of Science:

    • Robotics
    • Computational Design
    • Soft Materials

    Background:

    • Designing robots with soft skins presents challenges in predicting complex physical behaviors.
    • Integrating mechanical dynamics with soft material properties is crucial for accurate simulation.

    Purpose of the Study:

    • To present a computational design system for modeling, optimizing, and fabricating quad-robots with soft skins.
    • To address the challenge of predicting the physical behavior of such robots by integrating multibody dynamics and elastic skin behavior.

    Main Methods:

    • A computational design system integrating multibody dynamics of the skeleton and elastic behavior of the soft skin.
    • An alternating optimization scheme for motion control, interleaving space-time and frame-by-frame optimization.
    • Engineering tools and manufacturing guidance for robot fabrication.

    Main Results:

    • The system successfully predicts the physical behavior of soft-skinned quad-robots.
    • The motion control strategy generates motor torques for user-prescribed trajectories.
    • Feasibility validated through physics simulations and a fabricated prototype.

    Conclusions:

    • The presented system offers a comprehensive approach to designing and fabricating soft-skinned quad-robots.
    • The integrated simulation and control strategy enables efficient design and accurate motion prediction.
    • The validated prototype demonstrates the practical applicability of the computational design system.