Social Foundations of Self I: Play and Game
Purposive Learning
You might also read
Articles linked to this work by shared authors, journal, and citation graph.
Updated: Jan 1, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Katie Moraes Almondes1, Maria Emanuela Matos Leonardo2
1Psychology Department, Postgraduate Program in Psychobiology and Onofre Lopes University Hospital/Sleep Clinic AMBSONO - Federal University of Rio Grande do Norte, Natal, Brazil.
This study explored how a serious game improved children's sleep habits. Preliminary results show children reduced electronic device use in bedrooms, indicating the game's potential for promoting healthy sleep.
Area of Science:
Background:
Purpose of the Study:
Main Methods:
Main Results:
Conclusions: