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The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
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Related Experiment Video

Updated: Jan 1, 2026

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Games as education tools.

Katie Moraes Almondes1, Maria Emanuela Matos Leonardo2

  • 1Psychology Department, Postgraduate Program in Psychobiology and Onofre Lopes University Hospital/Sleep Clinic AMBSONO - Federal University of Rio Grande do Norte, Natal, Brazil.

Sleep Science (Sao Paulo, Brazil)
|December 28, 2019
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Summary

This study explored how a serious game improved children's sleep habits. Preliminary results show children reduced electronic device use in bedrooms, indicating the game's potential for promoting healthy sleep.

Keywords:
ChildrenGames, ExperimentalInteractive LearningSleepSleep Hygiene

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Area of Science:

  • Pediatrics
  • Sleep Medicine
  • Digital Health

Background:

  • Healthy sleep habits are crucial for child development.
  • Traditional interventions for pediatric sleep hygiene can be limited.
  • Engaging children actively in behavior change is essential.

Purpose of the Study:

  • To evaluate the effects of the serious game "Perfect Bedroom: learn to sleep well" on healthy children's sleep habits.
  • To assess the feasibility and potential of using serious games for sleep hygiene education in children.

Main Methods:

  • A quasi-experimental design with an experimental group (EG, n=8) and a control group (CG, n=5) of healthy children.
  • Four study stages: pre-intervention, intervention, post-intervention, and follow-up.
  • Sleep habits assessed via parent questionnaires (UNESP Sleep Habits and Hygiene Scale Child version) and child-reported strategies related to bedroom setup and pre-bedtime activities.

Main Results:

  • Parent-reported sleep habits showed no significant differences between groups.
  • Children in the EG reported a decrease in the number of electronic devices in their bedrooms.
  • Children in the EG also reported fewer actions involving electronic devices before bedtime.

Conclusions:

  • This is the first study, to our knowledge, to utilize a serious game for promoting healthy sleep habits in children.
  • The serious game approach actively involves children in the process of improving their sleep hygiene.
  • Preliminary findings suggest that serious games hold promise as an effective tool for promoting healthy sleep habits in pediatric populations.