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An Object Model and Interaction Method for a Simulated Experience of Pottery on a Potter's Wheel
Takafumi Matsumaru1, Ami Morikawa1
1Graduate School of Information, Production and Systems (IPS), Waseda University, Kitakyushu 808-0135, Japan.
This study presents a novel layered cylinder model and intuitive interaction method for virtual pottery creation. Users can simulate hand-finger operations to craft various bowl shapes on a potter
Area of Science:
- Computer Graphics
- Human-Computer Interaction
- Virtual Reality
Background:
- Simulating physical crafts like pottery in virtual environments presents unique challenges.
- Developing intuitive interaction methods is crucial for realistic digital experiences.
Purpose of the Study:
- To introduce a new object model and interaction method for simulated pottery on a virtual potter's wheel.
- To enable users to create diverse bowl shapes through a user-friendly interface.
Main Methods:
- A layered cylinder model was developed for 3D pottery objects.
- Three deformation functions were defined for shaping external surfaces, inner contours, and height.
- A simplified hand-finger interaction method was implemented within a three-dimensional aerial image interface (3DAII).
Main Results:
- The proposed layered cylinder model and interaction method were successfully implemented in the 3DAII system.
- Preliminary evaluations confirmed the system's operability and the effectiveness of the interaction methods.
- Participants could create cylindrical, dome-shaped, and flat-type bowls within 30 minutes.
Conclusions:
- The developed system provides a viable and engaging simulated experience for pottery creation.
- The combination of the layered cylinder model and intuitive interaction facilitates the creation of various bowl shapes.
- The system demonstrates potential for use in virtual reality-based craft education and entertainment.
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