Related Experiment Video
Updated: Dec 14, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Violent Video Games in Forensic Psychiatric Hospitals
Tobias D Wasser1, Rocksheng Zhong2, Jeffrey Mufson2
1Dr. Wasser is Assistant Professor of Psychiatry, Yale School of Medicine, New Haven, Connecticut, and Chief Medical Officer, Whiting Forensic Hospital, Department of Mental Health and Addiction Services, Middletown, Connecticut. Dr. Zhong is Lecturer in Psychiatry, Yale School of Medicine, New Haven, Connecticut and Adjunct Instructor, Department of Medical Education, University of Alabama at Birmingham School of Medicine, Birmingham, Alabama. Dr. Mufson and Dr. Danzig are Psychiatry Residents, Yale School of Medicine, New Haven, Connecticut. Ms. Koka is Medical Student, University of Connecticut School of Medicine, Farmington, Connecticut. Dr. Kapoor is Associate Professor of Psychiatry, Yale School of Medicine, New Haven, and Chief of Forensic Services, Whiting Forensic Hospital, Department of Mental Health and Addiction Services, Middletown, Connecticut. tobias.wasser@yale.edu.
Abstract:
Popular media and the lay public have long expressed concerns about the association between violent video games and violent behavior. The current scientific literature exploring this connection focuses primarily on the relationship between violent video games and aggression in healthy populations. We are unaware of prior publications exploring the effect of such games on aggression in institutional settings or with forensic populations. Here we examine whether state psychiatric institutions, particularly forensic hospitals, have set policies to govern the use of violent video games for patients under their care. We present data from a national survey of such institutions in the United States, with some anecdotal international data included. The results demonstrate that hospital policies, when they exist, are inconsistent in their approaches to the use of violent video games. We argue that hospitals should devise policies that acknowledge the limited evidence in this area and that optimally balance the relevant stakeholders' interests. We propose guiding principles that balance these competing interests for institutions to consider when developing such policies. Finally, we advocate for further research regarding the safety and potential therapeutic effects of video games in forensic settings so that an evidence-based approach can be initiated future.
Related Concept Videos
Electroconvulsive Therapy
Psychosurgery
Historical Development of Psychosurgery
In the 1930s, Portuguese neurologist Antonio Egas Moniz introduced a surgical procedure designed...
Psychosis: Goals of Pharmacotherapy
The Stanford Prison Experiment
Post-traumatic Stress Disorder
Symptoms and Behavioral Manifestations
A spectrum of distressing symptoms characterizes PTSD. Recurrent flashbacks, where individuals involuntarily relive traumatic events,...

