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Violent Video Games in Forensic Psychiatric Hospitals.
Tobias D Wasser1, Rocksheng Zhong2, Jeffrey Mufson2
1Dr. Wasser is Assistant Professor of Psychiatry, Yale School of Medicine, New Haven, Connecticut, and Chief Medical Officer, Whiting Forensic Hospital, Department of Mental Health and Addiction Services, Middletown, Connecticut. Dr. Zhong is Lecturer in Psychiatry, Yale School of Medicine, New Haven, Connecticut and Adjunct Instructor, Department of Medical Education, University of Alabama at Birmingham School of Medicine, Birmingham, Alabama. Dr. Mufson and Dr. Danzig are Psychiatry Residents, Yale School of Medicine, New Haven, Connecticut. Ms. Koka is Medical Student, University of Connecticut School of Medicine, Farmington, Connecticut. Dr. Kapoor is Associate Professor of Psychiatry, Yale School of Medicine, New Haven, and Chief of Forensic Services, Whiting Forensic Hospital, Department of Mental Health and Addiction Services, Middletown, Connecticut. tobias.wasser@yale.edu.
Policies on violent video games in psychiatric hospitals are inconsistent. Further research is needed to establish evidence-based guidelines for their use in forensic settings.
Area of Science:
- Forensic Psychiatry
- Behavioral Psychology
- Digital Media Studies
Background:
- Concerns exist regarding violent video games and aggression in the general population.
- Limited research addresses violent video game effects in institutionalized or forensic populations.
- Current scientific literature primarily focuses on healthy individuals.
Purpose of the Study:
- To investigate policies governing violent video game use in U.S. state psychiatric institutions, especially forensic hospitals.
- To assess the current landscape of institutional guidelines on violent video games for patients.
- To identify inconsistencies in existing policies.
Main Methods:
- National survey of U.S. state psychiatric institutions.
- Inclusion of anecdotal international data.
- Analysis of institutional policies regarding violent video game usage.
Main Results:
- Hospital policies on violent video games are inconsistent where they exist.
- A lack of uniform guidelines was observed across surveyed institutions.
- Current policies do not consistently reflect the limited scientific evidence.
Conclusions:
- Hospitals need to develop balanced policies for violent video game use.
- Policies should acknowledge limited evidence and balance stakeholder interests.
- Further research is crucial for evidence-based guidelines in forensic settings.
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