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Related Concept Videos

Cognitive Learning01:21

Cognitive Learning

900
Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
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Design Example: Resistive Touchscreen01:14

Design Example: Resistive Touchscreen

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A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...
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Related Experiment Video

Updated: Dec 11, 2025

Combining Augmented Reality and 3D Printing to Display Patient Models on a Smartphone
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Augmented Reality Application to Develop a Learning Tool for Students: Transforming Cellphones into Flashcards.

Nazlee Sharmin1, Ava K Chow1

  • 1School of Dentistry, Faculty of Medicine and Dentistry, University of Alberta, Edmonton, AB, Canada.

Healthcare Informatics Research
|August 21, 2020
PubMed
Summary

This study developed an augmented reality (AR) flashcard app to help university students learn. The mobile application transforms smartphones into interactive flashcards for convenient self-testing and enhanced memory performance.

Area of Science:

  • Educational Technology
  • Augmented Reality in Education
  • Mobile Learning

Background:

Keywords:
Augmented RealityEducationLearningMemoryTeaching

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  • Traditional flashcards are effective for learning factual knowledge and memory recall.
  • Modern university students often lack time and motivation to create and use physical flashcards.
  • Students heavily rely on smartphones, presenting an opportunity for mobile-integrated learning tools.