Gamification in engineering education - An empirical assessment on learning and game performance
1Universidad de Monterrey, Monterrey, N.L., Mexico.
Heliyon
|September 30, 2020
Summary
Gamification in education motivates students by integrating game design into engineering courses. This study shows gamification positively impacts academic performance and enhances social belonging and teamwork.
Area of Science:
- Educational Technology
- Behavioral Science
- Game Design
Background:
- Gamification applies game design principles to non-game contexts to influence behavior.
- In education, gamification aims to increase student motivation and engagement in learning.
- This study explores gamification within an engineering operations research course.
Purpose of the Study:
- To design and deploy a gamified learning experience in parallel with a standard engineering course.
- To evaluate the impact of gamification on academic performance and social relatedness.
- To assess student perception of the gamified intervention.
Main Methods:
- A semester-long optional game was implemented alongside an operations research course for two groups.
- Game elements focused on Mastery (core topics), Institutional (university life), and Teamwork activities.
- A WhatsApp group served as the primary communication platform.
- Assessment included academic indicators (failure rate, average grade) and user perception.
Main Results:
- Empirical evidence demonstrates gamification's positive effect on academic performance.
- Gamification positively influenced social relatedness, including a sense of belonging.
- Teamwork activities within the game also showed positive outcomes.
Conclusions:
- Gamification is an effective strategy for enhancing student engagement and learning in higher education.
- The implemented gamified approach improved both academic outcomes and social integration.
- Integrating diverse game elements and communication platforms can foster a more holistic learning environment.
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