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Updated: Dec 1, 2025

Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior
Published on: June 9, 2020
Influence of path curvature on collision avoidance behaviour between two walkers
Sean D Lynch1, Richard Kulpa2, Laurentius A Meerhoff2
1Univ Rennes, Inria, M2S-EA 7470, 35000, Rennes, France. sean.lynch3@mcgill.ca.
Pedestrians successfully predict and avoid collisions with virtual humans on curvilinear paths, adapting strategies similarly to rectilinear movements. This research enhances understanding of collision avoidance in dynamic environments.
Area of Science:
- Human-computer interaction
- Robotics
- Cognitive psychology
Background:
- Navigating public spaces involves avoiding pedestrians with diverse movement patterns.
- Collision avoidance strategies for rectilinear paths are understood, but curvilinear paths remain under-explored.
- Predicting future interactions is crucial for safe navigation in crowded environments.
Purpose of the Study:
- To investigate collision avoidance behaviors when interacting with virtual humans following curvilinear trajectories.
- To compare avoidance strategies for curvilinear versus rectilinear paths.
- To determine if future distance of closest approach is a viable predictor for curvilinear interactions.
Main Methods:
- Twenty-two participants navigated a virtual environment, avoiding a virtual human (VH).
- The VH followed either rectilinear or curvilinear paths (5m or 10m radius curves).
- Collision occurrences and inversions in crossing order were recorded at varying closest approach distances.
Main Results:
- Curvilinear paths, especially with a 5m radius, resulted in more collisions (when VH approached from behind) and inversions (when VH approached from in-front) compared to rectilinear paths.
- Future distance of closest approach evolved similarly for rectilinear and 10m radius curvilinear paths.
- Participants demonstrated effective prediction of future closest approach distances for curvilinear trajectories.
Conclusions:
- Individuals can predict the future distance of closest approach for virtual walkers on curvilinear paths.
- Collision avoidance adaptations for curvilinear paths are comparable to those for rectilinear interactions.
- Findings suggest that current models of collision avoidance may be extended to include non-constant velocities and varied trajectories.
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