Adaptive Rehabilitation Bots in Serious Games
Imad Afyouni1, Abdullah Murad2, Anas Einea3
1Department of Computer Science, University of Sharjah, Sharjah P.O. Box 26666, UAE.
This study introduces RehaBot, an adaptive serious game framework for personalized telerehabilitation. The system uses virtual reality and motion tracking to guide patients and adjust exercise difficulty, improving engagement and therapy accuracy for chronic neck pain.
Area of Science:
- Rehabilitation Medicine
- Game Design
- Human-Computer Interaction
Background:
- Serious games are increasingly used in telerehabilitation, leveraging technologies like virtual reality (VR) and motion capture.
- Existing telerehabilitation serious games often lack personalization and adaptiveness to individual patient needs and performance levels.
Purpose of the Study:
- To introduce RehaBot, a novel framework for adaptive and personalized serious game generation in telerehabilitation.
- To enhance patient engagement and therapeutic outcomes through customized and adaptive gaming experiences.
Main Methods:
- Developed a personalized gaming platform featuring "Rehab bots" (virtual assistants) using 3D motion tracking and VR environments.
- Implemented a real-time difficulty adjustment technique correlating patient motion with precalculated patterns.
- Provided multimodal feedback on joint performance and suggested improvements.
Main Results:
- A clinical study with chronic neck pain patients demonstrated the usability and effectiveness of the RehaBot system.
- Patients using the adaptive serious gaming platform reported high engagement and accuracy in performing prescribed therapies.
- The game-based solution was found to be an effective adjunctive online physiotherapy approach.
Conclusions:
- RehaBot offers a personalized and adaptive approach to serious games in telerehabilitation, addressing limitations of current solutions.
- The framework enhances patient engagement and therapeutic accuracy through intelligent virtual assistants and real-time adjustments.
- The study validates the potential of adaptive serious gaming for remote physiotherapy and chronic pain management.
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