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Mastering Atari, Go, chess and shogi by planning with a learned model.
Julian Schrittwieser1, Ioannis Antonoglou1,2, Thomas Hubert1
1DeepMind, London, UK.
The MuZero algorithm combines tree-based search with a learned model to achieve superhuman performance in complex domains without knowing the environment's dynamics. This artificial intelligence breakthrough excels in Atari games and matches top AI in Go and chess.
Area of Science:
- Artificial Intelligence
- Machine Learning
- Reinforcement Learning
Background:
- Planning capabilities are crucial for artificial intelligence agents.
- Tree-based planning excels in domains with perfect simulators (e.g., chess, Go).
- Real-world problems often involve complex, unknown environmental dynamics, hindering traditional planning methods.
Purpose of the Study:
- To introduce the MuZero algorithm, a novel approach for artificial intelligence planning.
- To demonstrate MuZero's ability to achieve high performance without prior knowledge of environmental dynamics.
- To evaluate MuZero's effectiveness across diverse and visually complex domains.
Main Methods:
- MuZero combines tree-based search with a learned model.
- The algorithm learns an iterable model that predicts policy, value, and reward.
- This learned model supports planning in unknown environments.
Main Results:
- MuZero achieved state-of-the-art performance on 57 Atari games, a domain where model-based planning historically struggled.
- MuZero matched the superhuman performance of AlphaZero in Go, chess, and shogi without knowledge of game rules.
- The algorithm demonstrates strong planning capabilities in visually complex and dynamic environments.
Conclusions:
- The MuZero algorithm represents a significant advancement in artificial intelligence planning.
- MuZero's learned model approach overcomes limitations of model-based planning in unknown environments.
- This method offers a powerful new tool for developing intelligent agents capable of tackling complex real-world problems.
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