PowerNet: Learning-Based Real-Time Power-Budget Rendering
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Updated: Nov 14, 2025

Computer-Generated Animal Model Stimuli
Published on: July 29, 2007
Abstract:
With the prevalence of embedded GPUs on mobile devices, power-efficient rendering has become a widespread concern for graphics applications. Reducing the power consumption of rendering applications is critical for extending battery life. In this paper, we present a new real-time power-budget rendering system to meet this need by selecting the optimal rendering settings that maximize visual quality for each frame under a given power budget. Our method utilizes two independent neural networks trained entirely by synthesized datasets to predict power consumption and image quality under various workloads. This approach spares time-consuming precomputation or runtime periodic refitting and additional error computation. We evaluate the performance of the proposed framework on different platforms, two desktop PCs and two smartphones. Results show that compared to the previous state of the art, our system has less overhead and better flexibility. Existing rendering engines can integrate our system with negligible costs.
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