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Published on: September 27, 2019
Gamification and reputation: key determinants of e-commerce usage and repurchase intention
Manuela Aparicio1, Carlos J Costa2, Rafael Moises3
1NOVA Information Management School (NOVA IMS), Universidade Nova de Lisboa, Portugal.
Gamification and reputation significantly boost customer trust and engagement in e-commerce. This leads to increased platform usage and a higher intention for customers to make repeat purchases.
Area of Science:
- Business
- Marketing
- Human-Computer Interaction
Background:
- Customer engagement and loyalty are critical for e-commerce success.
- Understanding factors influencing repurchase intention is vital for online businesses.
- Gamification and online reputation are increasingly recognized as key drivers in consumer behavior.
Purpose of the Study:
- To investigate the impact of gamification and online reputation on repurchase intention in e-commerce.
- To develop and test a theoretical model of repurchase intention determinants.
- To analyze the mediating roles of trust and platform usage.
Main Methods:
- Empirical study utilizing survey data from e-commerce users.
- Structural Equation Modeling (SEM/PLS) for data analysis.
- Testing a theoretical model within a real-world e-commerce context.
Main Results:
- Trust positively influences e-commerce usage intention, purchase frequency, and repurchase intention.
- Ease of use and usefulness of e-commerce platforms affect usage intention.
- Online reputation positively impacts customer trust.
- Gamification positively influences the effective use of e-commerce platforms.
- Platform usage, driven by gamification, positively affects repurchase intention.
Conclusions:
- Gamified e-commerce platforms enhance user engagement and drive repeat purchases.
- Building customer trust through reputation management is crucial for e-commerce success.
- Integrating game elements can be an effective strategy to increase customer loyalty and purchase frequency.
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