Gamification and reputation: key determinants of e-commerce usage and repurchase intention

Manuela Aparicio1, Carlos J Costa2, Rafael Moises3

  • 1NOVA Information Management School (NOVA IMS), Universidade Nova de Lisboa, Portugal.

Heliyon
|March 22, 2021
PubMed
Summary

Gamification and reputation significantly boost customer trust and engagement in e-commerce. This leads to increased platform usage and a higher intention for customers to make repeat purchases.

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