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Co-design of mini games for learning computational thinking in an online environment
Friday Joseph Agbo1, Solomon Sunday Oyelere2, Jarkko Suhonen1
1School of Computing, University of Eastern Finland, P.O. Box 111, FIN-80101 Joensuu, Finland.
Online co-design (OCD) of mini games helps computer science (CS) students learn computational thinking (CT) principles. Students gained knowledge in creating CT-based games, enhancing problem-solving skills through collaborative design in an online setting.
Area of Science:
- Computer Science Education
- Human-Computer Interaction
- Educational Game Design
Background:
- Computational thinking (CT) principles like abstraction and decomposition are crucial for computer science (CS) students but often difficult to grasp.
- Developing CT skills can be facilitated by engaging students in the design of educational applications.
- The COVID-19 pandemic necessitated alternative approaches to collaborative research and development, such as online co-design.
Purpose of the Study:
- To investigate the effectiveness of online co-design (OCD) in developing CT skills among CS students.
- To explore the co-design of mini games as a method for teaching and learning CT principles in an online environment.
- To understand how OCD can enhance students' problem-solving abilities through the design of contextual educational games.
Main Methods:
- Recruited CS students from a Nigerian higher education institution for an online co-design study.
- Employed mixed research methods, integrating qualitative and quantitative strategies.
- Facilitated the co-design of low-fidelity mini game prototypes focused on CT concepts.
Main Results:
- Participants acquired knowledge in creating game scenarios, elements, and storylines related to CT.
- Students demonstrated improved collaboration skills in group-based mini game concept development.
- Peer review of mini game concepts fostered deeper understanding and motivation towards educational game design.
Conclusions:
- Online co-design is a viable and effective method for teaching CT principles to CS students, especially in remote settings.
- The study provides practical insights and recommendations for conducting OCD with students in educational contexts.
- Co-designing educational games motivated students and enhanced their understanding of CT and game development principles.
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