Design, development, and evaluation of a virtual reality game-based application to support computational thinking.

Friday Joseph Agbo1,2, Solomon Sunday Oyelere3, Jarkko Suhonen1

  • 1P.O. Box 111, N80101 Joensuu, Finland School of Computing, University of Eastern Finland.

Summary

Virtual reality (VR) educational games significantly boost computational thinking (CT) skills in computer science students. This VR application enhances motivation, engagement, and cognitive benefits, improving programming education.

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