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Effect of Video Games on the Otolithic Reflex System
Chih-Ching Wang1, Yi-Ho Young1
1Department of Otolaryngology, National Taiwan University Hospital, Taipei, Taiwan.
Audiology & Neuro-Otology
|May 26, 2021
Summary
Video gaming can temporarily affect cervical vestibular-evoked myogenic potential (cVEMP) responses in short-term players. Long-term players may experience permanent cVEMP loss, indicating potential damage to the otolithic reflex system.
Area of Science:
- Neuroscience
- Audiology
- Vestibular System Research
Background:
- Video gaming (VG) is a prevalent entertainment form among adolescents and young adults.
- Some individuals report experiencing dizzy spells after playing video games.
Purpose of the Study:
- To investigate the impact of video gaming on the otolithic reflex system.
- To assess changes in ocular vestibular-evoked myogenic potential (oVEMP) and cervical VEMP (cVEMP) following video gaming sessions.
Main Methods:
- Ocular and cervical VEMP tests were conducted on 40 subjects (20 long-term, 20 short-term VG players) before and after a 1-hour VG session.
- Subjects were categorized based on VG playing frequency and duration (VG-year).
Main Results:
- Video gaming had minimal effect on oVEMP responses in both groups.
- cVEMP response rates significantly decreased post-gaming in short-term players (80% to 58%).
- A cutoff of 21 VG-year predicted absent cVEMP responses.
Conclusions:
- Short-term video gaming may lead to transient cVEMP dysfunction.
- Long-term video gaming (≥21 VG-year) is associated with potential permanent cVEMP loss.
- Damage to the sacculo-collic reflex system may occur with extensive video gaming exposure.
Keywords:
Cervical vestibular-evoked myogenic potentialOcular vestibular-evoked myogenic potentialVideo gameVideo-game yearMore Related Videos
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