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A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19
Héctor Cardona-Reyes1, Jaime Muñoz-Arteaga2, Klinge Villalba-Condori3
1CONACYT Research Fellow, Center for Research in Mathematics, Zacatecas 98160, Mexico.
Sensors (Basel, Switzerland)
|June 2, 2021
Summary
Virtual reality offers an engaging solution for children with Attention Deficit Hyperactivity Disorder (ADHD) and related learning challenges. This technology supports skill acquisition in a fun, accessible way within educational settings.
Area of Science:
- Educational Technology
- Virtual Reality Applications
- Special Education
Background:
- The COVID-19 pandemic highlighted the need for remote learning solutions.
- Virtual reality (VR) presents an opportunity to enhance skill acquisition and knowledge transmission.
- VR can provide an engaging and fun learning experience, particularly beneficial for children with special educational needs.
Purpose of the Study:
- To propose virtual reality environments as a supportive tool for the learning process of children with Attention Deficit Hyperactivity Disorder (ADHD) and associated disorders in basic education.
- To design VR environments using the Lean UX process model and expert therapeutic guidelines.
- To evaluate user experience with an interactive VR environment for children with special educational needs.
Main Methods:
- Development of virtual reality environments tailored for children with ADHD.
- Application of the Lean UX process model in the design phase.
- Evaluation of user experience through a case study in an educational institution in Mexico.
Main Results:
- A case study was conducted to assess the effectiveness of the proposed VR environment.
- User experience was evaluated in an interactive setting designed to support special educational needs.
- The study provides insights into the practical application of VR in special education.
Conclusions:
- Virtual reality environments can serve as a viable alternative to support the learning process for children with ADHD.
- The Lean UX process and therapeutic guidelines are effective in designing specialized educational VR content.
- The case study demonstrates the potential of VR to positively impact the educational experience of children with special needs.
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