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UXpedite Learning Design: Bridging Instructional Design and Software Engineering for Effective Augmented Reality

Hector Cardona-Reyes1, Carlos Lara-Alvarez, Alexis Edmundo Gallegos-Acosta

  • 1Author Affiliation: Mathematics Research Center, CIMAT, Guanajuato, Mexico.

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PubMed
Summary
This summary is machine-generated.

A new UXpedite Learning Design model blends instructional and software engineering to create augmented reality (AR) learning environments. This approach shows promise for enhancing higher education, with a case study demonstrating improved learning outcomes and user experience.

Keywords:
Augmented realityHigher educationInstructional designInteractive environmentsSoftware engineering

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Area of Science:

  • Educational Technology
  • Human-Computer Interaction
  • Software Engineering

Background:

  • Contemporary demands necessitate integrating emerging technologies like augmented reality (AR) into education.
  • Traditional instructional design principles require updates to accommodate modern blended learning (face-to-face and online) and AR technicalities.
  • Software engineering methodologies can enhance the precision of AR learning environment design.

Purpose of the Study:

  • To present a blended learning design model, UXpedite Learning Design, integrating instructional and software engineering approaches.
  • To facilitate the development of high-quality augmented reality (AR) learning environments.
  • To address the evolving needs of higher education through innovative design.

Main Methods:

  • The UXpedite Learning Design model, comprising six phases: needs assessment, ideation, prototyping, development, technical testing, and user evaluation.
  • A case study implementing the model to develop the Virtual-Beat application for teaching vital sign interpretation.
  • Quantitative analysis of learning outcomes and qualitative analysis of user experience.

Main Results:

  • The Virtual-Beat application demonstrated slightly better learning outcomes than conventional education (p = .004).
  • User experience was generally positive, with high ratings for overall experience and attractiveness.
  • Areas for improvement, specifically in user interaction control, were identified.

Conclusions:

  • The UXpedite Learning Design model is a promising framework for developing effective AR learning environments.
  • The model successfully integrates instructional and software engineering principles for AR application development.
  • Findings support the model's potential to meet the evolving needs of higher education learning environments.