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Updated: Nov 3, 2025

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Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
Published on: September 18, 2017
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Performance Improvement and Skill Transfer in Table Tennis Through Training in Virtual Reality.
Summary
Virtual Reality (VR) training can teach complex sports skills and transfer them to the real world. This study shows VR table tennis improves technique, demonstrating VR
Area of Science:
- Sports Science
- Human-Computer Interaction
- Motor Learning
Background:
- Virtual Reality (VR) is increasingly used in sports for training and assessment.
- Key questions remain regarding VR's effectiveness for learning and transferring complex motor skills in sports.
Purpose of the Study:
- To investigate if complex motor skills in table tennis can be learned in VR.
- To determine if these learned skills transfer to real-world performance.
- To evaluate a novel VR table tennis system for training and feedback.
Main Methods:
- Developed a VR table tennis system with customized physics, realistic stimuli, haptics, and motion capture.
- Assessed skill acquisition and transfer by comparing real-world performance between a VR-trained group (n=8) and a control group (n=7).
- Measured technique and ball return success over five training sessions and a retention test.
Main Results:
- The VR-trained group showed significant improvements in table tennis technique.
- No significant changes were observed in the number of balls returned in the real-life retention session for the VR group.
- The control group showed no significant changes in either metric.
Conclusions:
- Complex motor skills can be acquired through Virtual Reality (VR) training.
- Skills learned in VR can transfer to real-world performance.
- The developed VR table tennis platform offers an affordable solution for effective sports training with real-time feedback.

