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AgentDress: Realtime Clothing Synthesis for Virtual Agents using Plausible Deformations
IEEE Transactions on Visualization and Computer Graphics
|August 27, 2021
Summary
This study introduces a fast CPU-based method for animating realistic virtual human clothing, accounting for both body shape and pose variations. The technique enhances the visual realism of virtual characters in immersive environments.
Area of Science:
- Computer Graphics
- Virtual Reality
- Animation
Background:
- Real-time animation of virtual humans requires efficient methods for simulating clothing deformation.
- Existing methods often struggle to accurately represent the complex interplay between body shape, pose, and cloth dynamics.
Purpose of the Study:
- To develop a computationally efficient, CPU-based method for real-time cloth animation that accounts for variations in virtual human shape and pose.
- To improve the visual fidelity and user perception of dressed virtual agents in immersive virtual environments.
Main Methods:
- Formulated clothing deformation as a function of body shape and pose parameters, factorized into independent Clothing Pose and Shape Models.
- Employed pose clustering and sensitivity-based distance measurements to efficiently calculate and blend Taylor expansion results for animation.
- Achieved real-time performance (50+ FPS) on CPU for clothing with tens of thousands of vertices.
Main Results:
- The proposed method achieves real-time cloth animation on a CPU, outperforming traditional linear blend skinning in user studies.
- Successfully integrated shape variation into existing clothing pose models, offering greater generality.
- Demonstrated improved user perception of dressed virtual agents in immersive virtual environments.
Conclusions:
- The presented approach offers a significant advancement in real-time cloth animation for virtual humans, balancing performance and visual quality.
- This method enhances the immersion and realism of virtual characters by accurately simulating clothing responses to body dynamics.
- The factorization and blending techniques provide a scalable and adaptable solution for various virtual character applications.
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