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Designing an Indoor Air Quality Monitoring App for Asthma Management in Children: User-Centered Design Approach
Sunyoung Kim1, Yunoh Park2, Matthew K Ackerman1
1School of Communication and Information, Rutgers University, New Brunswick, NJ, United States.
This study developed two mobile apps, AirBuddy and AirPet, to help children with asthma monitor indoor air quality and manage their condition. The user-centered design focused on making indoor air quality monitoring engaging and accessible for pediatric asthma management.
Area of Science:
- Environmental Health
- Pediatric Chronic Disease Management
- Human-Computer Interaction
Background:
- Indoor air pollution is a significant trigger for pediatric asthma.
- Current mobile applications do not adequately support children in monitoring or improving indoor air quality for asthma management.
- Engaging children in secondary environmental prevention for asthma is a promising approach.
Purpose of the Study:
- To design a mobile application that empowers children to monitor indoor air quality and track their asthma symptoms.
- To utilize a user-centered, iterative design process for app development.
- To address the gap in existing digital tools for pediatric asthma self-management related to environmental triggers.
Main Methods:
- Conducted a review of existing indoor air quality and asthma management apps for children.
- Performed semistructured interviews with 12 children diagnosed with asthma.
- Employed an iterative prototyping methodology, including evaluation and revision cycles based on user feedback.
Main Results:
- User feedback highlighted specific needs and perspectives, directly informing the final app designs.
- Two distinct app versions were developed: AirBuddy for direct indoor air quality information and AirPet for gamified monitoring.
- The design process identified key considerations for child-friendly applications, such as balancing information clarity and engagement.
Conclusions:
- An iterative, user-centered design process successfully yielded two app prototypes (AirBuddy and AirPet) for children with asthma.
- Key insights include the importance of balancing expressivity with brevity and understanding the long-term impact of gamification in pediatric apps.
- Future research will involve a longitudinal study to assess the real-world effectiveness of the developed applications.
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