Psychophysiological, but Not Behavioral, Indicator of Working Memory Capacity Predicts Video Game Proficiency

Natalia Jakubowska1,2, Paweł Dobrowolski3, Alicja Anna Binkowska1

  • 1Department of Psychology, SWPS University of Social Sciences and Humanities, Warsaw, Poland.

Summary

Playing the video game StarCraft II improved visual working memory (VWM) capacity in non-players. Psychophysiological measures of VWM predicted training success, suggesting VWM strength may indicate future video game acquisition ability.