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Published on: December 16, 2010
Psychophysiological, but Not Behavioral, Indicator of Working Memory Capacity Predicts Video Game Proficiency
Natalia Jakubowska1,2, Paweł Dobrowolski3, Alicja Anna Binkowska1
1Department of Psychology, SWPS University of Social Sciences and Humanities, Warsaw, Poland.
Playing the video game StarCraft II improved visual working memory (VWM) capacity in non-players. Psychophysiological measures of VWM predicted training success, suggesting VWM strength may indicate future video game acquisition ability.
Area of Science:
- Cognitive Neuroscience
- Human-Computer Interaction
- Psychology
Background:
- Visual working memory (VWM) is crucial for cognitive abilities like fluid intelligence.
- Real-Time Strategy (RTS) games demand significant VWM resources.
- The impact of RTS game training on VWM capacity and its predictors is not well understood.
Purpose of the Study:
- To investigate if StarCraft II training enhances VWM capacity.
- To determine if behavioral (K) and psychophysiological (CDA) VWM indices predict training effectiveness.
- To explore the relationship between VWM indices and training-induced improvements.
Main Methods:
- Sixty-two non-players were assigned to experimental (variable environment), active control (fixed environment), or passive control groups.
- Participants underwent 30 hours of StarCraft II training.
- VWM capacity was assessed using behavioral change detection tasks and electroencephalography (EEG) to measure contralateral delay activity (CDA) pre- and post-training.
Main Results:
- VWM capacity (K) significantly increased in both experimental groups but not in the control group.
- A correlation was observed between behavioral VWM capacity (K) and CDA amplitude across all groups.
- Baseline CDA amplitude predicted improvement in the RTS game within the experimental group.
Conclusions:
- RTS video game training can effectively enhance visual working memory capacity.
- Psychophysiological VWM indices, like CDA, may serve as biomarkers for predicting success in learning complex video games.
- Individual differences in VWM capacity influence the effectiveness of cognitive training through video games.
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