A Mobile Game Platform for Improving Social Communication in Children with Autism: A Feasibility Study

Yordan Penev1,2,3, Kaitlyn Dunlap1,2,3, Arman Husic1,2,3

  • 1Department of Pediatrics (Systems Medicine), Stanford University, Stanford, California, United States.

Summary

This study shows that the mobile game GuessWhat effectively improves social responsiveness and adaptive behavior in children with autism. This accessible game-based therapy offers a viable solution for autism treatment, especially when in-person care is limited.

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