How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi

Liuxia Pan1, Ahmed Tlili2, Jiaping Li1

  • 1Jing Hengyi School of Education, Hangzhou Normal University, Hangzhou, China.

Frontiers in Psychology
|December 20, 2021
PubMed
Summary

Game-based learning (GBL) offers a fun atmosphere for knowledge acquisition. This study addresses GBL implementation challenges by proposing a technology-enhanced model for smart classrooms.

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