Related Experiment Video
Updated: Oct 9, 2025

13:44
Project-Based Learning Guidelines for Health Sciences Students: An Analysis with Data Mining and Qualitative Techniques
Published on: December 9, 2022
3.8K
How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi
Liuxia Pan1, Ahmed Tlili2, Jiaping Li1
1Jing Hengyi School of Education, Hangzhou Normal University, Hangzhou, China.
Frontiers in Psychology
|December 20, 2021
Summary
Game-based learning (GBL) offers a fun atmosphere for knowledge acquisition. This study addresses GBL implementation challenges by proposing a technology-enhanced model for smart classrooms.
Area of Science:
- Educational Technology
- Learning Sciences
- Human-Computer Interaction
Background:
- Game-based learning (GBL) facilitates knowledge acquisition in engaging environments.
- Implementation of GBL in classrooms faces challenges including infrastructure, resources, theoretical guidance, and teacher acceptance.
- Existing literature on GBL challenges spans from 2010 to 2020, highlighting a need for updated solutions.
Purpose of the Study:
- To identify and categorize challenges in implementing game-based learning in classroom settings.
- To develop a technology-enhanced game-based learning model tailored for smart classrooms.
- To validate the proposed model and provide practical utilization approaches for educators.
Main Methods:
- Systematic literature review of 42 papers (2010-2020) to identify GBL implementation challenges.
- Construction of a technology-enhanced GBL model encompassing learning objectives, process, evaluation, and smart classroom integration.
- Application of the Delphi method with 29 experts (scholars, teachers, managers) to refine GBL implementation strategies in smart classrooms.
Main Results:
- Key challenges in GBL implementation were identified across infrastructure, resources, theoretical support, and teacher-related factors.
- A comprehensive technology-enhanced GBL model was developed, integrating learning design with smart classroom technology.
- Expert consensus was reached on strategies for effectively implementing GBL within smart classroom environments.
Conclusions:
- The technology-enhanced GBL model provides a viable framework to overcome existing implementation barriers.
- The study offers practical utilization approaches for integrating GBL effectively into smart classrooms.
- Further research can explore the long-term impact and scalability of this enhanced GBL model.
More Related Videos
Related Concept Videos
Decision Making: Traditional Method
4.3K
The process of hypothesis testing based on the traditional method includes calculating the critical value, testing the value of the test statistic using the sample data, and interpreting these values.
First, a specific claim about the population parameter is decided based on the research question and is stated in a simple form. Further, an opposing statement to this claim is also stated. These statements can act as null and alternative hypotheses, out of which a null hypothesis would be a...
First, a specific claim about the population parameter is decided based on the research question and is stated in a simple form. Further, an opposing statement to this claim is also stated. These statements can act as null and alternative hypotheses, out of which a null hypothesis would be a...
4.3K
Steps in the Modeling Process
361
Albert Bandura's theory of observational learning identifies four critical processes: attention, retention, motor reproduction, and reinforcement or motivation.
Attention is the first necessary component for observational learning. It involves focusing on what the model is doing and saying. For example, if you decide to take a drawing class to enhance your skills, you need to pay close attention to the instructor's words and hand movements. The characteristics of the model significantly...
Attention is the first necessary component for observational learning. It involves focusing on what the model is doing and saying. For example, if you decide to take a drawing class to enhance your skills, you need to pay close attention to the instructor's words and hand movements. The characteristics of the model significantly...
361
Social Foundations of Self I: Play and Game
22
The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
22
Purposive Learning
219
E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
219
Observational Learning
370
Albert Bandura's observational learning, also known as imitation or modeling, occurs when a person observes and imitates another's behavior. It is a quicker process than operant conditioning. A well-known example is the Bobo doll study, where children who saw an adult acting aggressively towards the doll were more likely to act aggressively when left alone, compared to those who observed a nonaggressive adult. Many psychologists view observational learning as a form of latent learning...
370
Cognitive Learning
696
Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
696

