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Published on: July 3, 2021
Effects of a Digital Game-Based Course in Building Adolescents' Knowledge and Social-Emotional Competencies
Vignesh Mukund1, Mayank Sharma1, Anurati Srivastva1
1UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development, New Delhi, India.
This study shows that a digital game-based course effectively improved adolescents' knowledge of migration and refugees and enhanced social-emotional skills like empathy and compassion in India and the UAE.
Area of Science:
- Educational Technology
- Psychology
- Game-Based Learning
Background:
- Adolescents require effective methods to develop domain knowledge and social-emotional competencies.
- Digital game-based learning offers a novel approach to education and personal development.
Purpose of the Study:
- To evaluate a digital game-based course's impact on adolescents' knowledge and social-emotional skills (empathy, compassion).
- To assess the efficacy of the "Bury me, my Love" game and accompanying course in the UAE and India.
Main Methods:
- A digital game-based course was implemented with 201 adolescents (ages 13-18) in the UAE and India.
- Standardized self-report measures assessed knowledge, attitudes, empathy, and compassion pre- and post-intervention.
- Mixed analyses of variance (ANOVA) and post hoc t-tests were used to analyze the data.
Main Results:
- Significant increases in knowledge about migration and refugees were observed in both India and the UAE (P < 0.001).
- The intervention positively impacted social-emotional learning, including empathy and compassion, across both countries.
- Females showed a significant increase in compassion from others (P < 0.05).
Conclusions:
- A structured course centered around a digital game can effectively enhance adolescents' domain knowledge and social-emotional competencies.
- Game-based learning presents engaging and accessible solutions for holistic adolescent development.
- The "Bury me, my Love" intervention demonstrates potential for improving awareness and empathy in diverse cultural contexts.
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Social Foundations of Self II: The Generalized Other
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