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Updated: Oct 5, 2025

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Virtual Reality Experiments with Physiological Measures
Published on: August 29, 2018
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Using virtual reality to increase charitable donations
Kirk Kristofferson1, Michelle E Daniels2, Andrea C Morales3
1Ivey Business School, Western University, London, ON N6G 0N1 Canada.
Summary
Virtual reality (VR) marketing appeals significantly increase charitable donations compared to traditional 2D formats. This study demonstrates VR
Area of Science:
- Marketing
- Human-Computer Interaction
- Psychology
Background:
- Marketer interest in virtual reality (VR) for persuasion is growing, particularly in nonprofit marketing.
- Charities assume VR appeals increase donations more than existing tactics.
- Previous research has not examined VR's persuasive impact versus traditional channels.
Purpose of the Study:
- To understand the opportunities and limitations of VR as a marketing tactic.
- To assess the donation effectiveness of VR charitable appeals.
- To compare VR appeal effectiveness against traditional 2D formats.
Main Methods:
- Examined the donation effectiveness of three real VR charitable appeals.
- Assessed actual donation behaviors.
- Compared donation outcomes between VR and 2D formats.
Main Results:
- VR appeals were found to increase donations compared to a 2D format.
- This indicates VR is an effective persuasive tactic in marketing.
Conclusions:
- VR offers significant potential as a persuasive marketing tool, especially for nonprofits.
- Further research is needed on VR's applications in marketing and its persuasive consequences.

