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Rate of convergence in the disjunctive chaos game algorithm
Krzysztof Leśniak1, Nina Snigireva2, Filip Strobin3
1Faculty of Mathematics and Computer Science, Nicolaus Copernicus University in Toruń, Chopina 12/18, 87-100 Toruń, Poland.
Chaos (Woodbury, N.Y.)
|February 2, 2022
Summary
The chaos game algorithm
Area of Science:
- Fractals and Dynamical Systems
- Computational Mathematics
Background:
- Iterated Function Systems (IFS) are fundamental to fractal geometry.
- The chaos game is a common algorithm for generating fractal attractors.
Purpose of the Study:
- To analyze the convergence rate of the chaos game algorithm.
- To understand the influence of symbolic sequences on convergence speed.
Main Methods:
- Studying the convergence rate of the chaos game algorithm.
- Analyzing the statistical properties of symbolic sequences driving the iteration.
- Estimating convergence exponents using box dimensions and driver entropy.
Main Results:
- Convergence is generally exponential, similar to Picard iterates.
- The symbolic sequence must exhibit specific statistical properties, like the Champernowne sequence.
- Convergence exponents are bounded by attractor dimensions and driver entropy.
- Generic drivers lead to variable convergence speeds, from arbitrarily slow to arbitrarily fast.
Conclusions:
- The chaos game's convergence rate is sensitive to the driving symbolic sequence's statistical behavior.
- Understanding these properties is crucial for efficient fractal attractor recovery.
- The interplay between attractor geometry and driver statistics dictates convergence characteristics.
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