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Using Extended Reality in Flight Simulators: A Literature Review.

Jamie Cross, Christine Boag-Hodgson, Tim Ryley

    IEEE Transactions on Visualization and Computer Graphics
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    Summary

    Extended reality (XR) is emerging in pilot training, but academic use faces hardware limits. XR can supplement flight simulator training, offering cognitive benefits, though real-world skill transfer needs evaluation.

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    Area of Science:

    • Aviation training and simulation technology
    • Human-computer interaction in immersive environments

    Background:

    • Extended reality (XR) is increasingly adopted in the gaming industry and is emerging for pilot training in military and commercial aviation.
    • The study reviews the application of XR in flight simulators, including its use in non-aviation disciplines for teaching and learning.

    Purpose of the Study:

    • To systematically review the literature on the use of extended reality in flight simulators using PRISMA methodology.
    • To assess the current state and effectiveness of XR in aviation training and related fields.

    Main Methods:

    • A systematic quantitative literature review (SQLR) following PRISMA guidelines.
    • Inclusion of 39 papers across academic, commercial, and military aviation, engineering, and medicine.

    Main Results:

    • XR is being integrated into commercial and military flight simulators.
    • Academic adoption is hampered by hardware constraints, limiting empirical evidence of effectiveness.
    • XR shows promise for supplementing traditional training and improving cognitive learning outcomes.

    Conclusions:

    • Extended reality can augment flight simulator training and classroom activities, yielding positive cognitive outcomes.
    • Hardware limitations currently impede widespread academic implementation and empirical validation.
    • Further research is needed to evaluate the transferability of skills learned in XR to real-world aviation scenarios.