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A Review of Interaction Techniques for Immersive Environments.

Becky Spittle, Maite Frutos-Pascual, Chris Creed

    IEEE Transactions on Visualization and Computer Graphics
    |May 13, 2022
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    Summary

    This review analyzes user studies on immersive technology interaction methods, covering Augmented Reality (AR) and Virtual Reality (VR). It identifies trends, benefits, and limitations to guide future intuitive XR experiences.

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    Area of Science:

    • Human-Computer Interaction
    • Immersive Technologies
    • Virtual Reality and Augmented Reality

    Background:

    • The rapid adoption of consumer-ready Augmented Reality (AR) and Virtual Reality (VR) hardware presents diverse display types, interaction sensors, and use cases.
    • This technological advancement leads to device-specific interaction possibilities but often lacks standardization across platforms and applications.
    • Addressing this variability is crucial for enhancing user experiences in immersive environments.

    Purpose of the Study:

    • To systematically review and evaluate explicit, task-based interaction methods in immersive environments.
    • To explore state-of-the-art user studies on input methods for immersive interaction tasks (e.g., pointing, selection, manipulation, navigation).
    • To categorize findings based on display type, input method, study type, use case, and task within AR, VR, and Extended Reality (XR).

    Main Methods:

    • Conducted a systematic review of research papers published between 2013 and 2020.
    • Analyzed user studies investigating input methods for various immersive interaction tasks.
    • Categorized findings across display types, input methods, study types, use cases, and tasks within the XR spectrum.

    Main Results:

    • Identified key trends regarding the benefits and limitations of different interaction techniques in immersive environments.
    • Highlighted existing gaps in current research concerning standardized interaction methods.
    • Demonstrated how input methods are applied across the spectrum of immersive technologies (AR, VR, XR).

    Conclusions:

    • The review provides a foundational understanding of current and future directions for interaction studies in immersive environments.
    • Offers insights for developing more valuable, intuitive, and natural interactive experiences in XR.
    • Emphasizes the need for standardization to improve user interaction across diverse immersive technologies.