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GPU-Accelerated Collision Analysis of Vehicles in a Point Cloud Environment.
IEEE Computer Graphics and Applications
|May 25, 2022
Summary
We developed a GPU-accelerated method for vehicle navigation in confined spaces using point clouds. This approach efficiently detects collisions by converting vehicle models to voxels, enabling safer autonomous navigation.
Area of Science:
- Computer Science
- Robotics
- Computational Geometry
Background:
- Autonomous vehicle navigation in complex, enclosed environments presents significant challenges.
- Accurate and efficient collision detection is crucial for safe path planning.
Purpose of the Study:
- To present a GPU-accelerated collision detection method for vehicle navigation in enclosed spaces.
- To enable efficient path identification by analyzing vehicle-environment collisions using point cloud data.
Main Methods:
- A GPU-accelerated voxel Minkowski sum algorithm was developed for clearance analysis.
- Vehicle CAD models were converted to voxels for collision computation against environmental point clouds.
- Collision detection was performed adaptively without requiring mesh generation.
Main Results:
- The method efficiently computes collisions between vehicle voxels and environmental point clouds.
- Theoretical bounds for the accuracy of collision and clearance analysis were established.
- The GPU implementation was integrated with Unreal Engine for enhanced usability.
Conclusions:
- The proposed GPU-accelerated method provides an efficient solution for collision detection in vehicle navigation within enclosed spaces.
- The voxel-based approach offers an effective alternative to mesh-based methods for clearance analysis.
- Integration with Unreal Engine enhances the practical application and flexibility of the collision detection system.
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