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Applying Incongruent Visual-Tactile Stimuli during Object Transfer with Vibro-Tactile Feedback
Published on: May 23, 2019
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Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts
IEEE Computer Graphics and Applications
|June 7, 2022
Summary
Extended reality (XR) systems can cause lingering virtual afterimages, known as experiential artifacts (EAs), disrupting daily life. Situated virtual reality (VR) offers a solution by blending real and virtual elements to reduce these artifacts and enhance presence.
Area of Science:
- Human-computer interaction
- Virtual reality studies
- Extended reality research
Background:
- Extended reality (XR) aims to seamlessly blend real and virtual experiences.
- Virtual reality (VR) use can lead to lingering experiential distortions, termed experiential artifacts (EAs), upon returning to the real world.
- These EAs can cause disruptions in users' daily lives.
Purpose of the Study:
- To define and categorize experiential artifacts (EAs) in virtual reality (VR).
- To investigate the prevalence and duration of EAs through user surveys.
- To propose situated virtual reality (VR) as a method to mitigate EAs and improve user presence.
Main Methods:
- Conducted an informal online survey with 76 virtual reality (VR) users.
- Collected data on the types and durations of experiential artifacts (EAs) experienced.
- Analyzed survey results to identify common EA patterns.
Main Results:
- Identified various types of experiential artifacts (EAs) reported by VR users.
- Documented the lingering effects and durations of these artifacts.
- Preliminary data highlights the need for solutions to mitigate EA disruptions.
Conclusions:
- Experiential artifacts (EAs) are a significant challenge in virtual reality (VR) transitions.
- Situated virtual reality (VR), by blending real and virtual elements, shows potential for reducing incongruencies.
- Developing artifact-free hybrid realities is crucial for the future of immersive XR experiences.
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