Residual Q-Networks for Value Function Factorizing in Multiagent Reinforcement Learning
Abstract:
Multiagent reinforcement learning (MARL) is useful in many problems that require the cooperation and coordination of multiple agents. Learning optimal policies using reinforcement learning in a multiagent setting can be very difficult as the number of agents increases. Recent solutions such as value decomposition networks (VDNs), QMIX, QTRAN, and QPLEX adhere to the centralized training and decentralized execution (CTDE) scheme and perform factorization of the joint action-value functions. However, these methods still suffer from increased environmental complexity, and at times fail to converge in a stable manner. We propose a novel concept of residual Q-networks (RQNs) for MARL, which learns to transform the individual Q -value trajectories in a way that preserves the individual-global-max (IGM) criteria, but is more robust in factorizing action-value functions. The RQN acts as an auxiliary network that accelerates convergence and will become obsolete as the agents reach the training objectives. The performance of the proposed method is compared against several state-of-the-art techniques such as QPLEX, QMIX, QTRAN, and VDN, in a range of multiagent cooperative tasks. The results illustrate that the proposed method, in general, converges faster, with increased stability, and shows robust performance in a wider family of environments. The improvements in results are more prominent in environments with severe punishments for noncooperative behaviors and especially in the absence of complete state information during training time.
Related Concept Videos
Decision Making: P-value Method
First, a specific claim about the population parameter is proposed. The claim is based on the research question and is stated in a simple form. Further, an opposing statement to the claim is also stated. These statements can act as null and alternative hypotheses: a null hypothesis would be a neutral statement while the alternative hypothesis can...
Multi-input and Multi-variable systems
In the absence...
Reinforcement
Positive reinforcement occurs when a behavior is followed by the presentation of a rewarding stimulus, increasing the frequency of that behavior. For example:
Reinforcement Schedules
Once a behavior is learned,...
Mechanistic Models: Compartment Models in Algorithms for Numerical Problem Solving
In individual population analyses, different algorithms are employed, such as Cauchy's method, which uses a...
Residuals and Least-Squares Property
If the observed data point lies above the line, the residual is positive, and the line underestimates the actual data value for y. If the observed data point lies below the line, the residual is negative, and the line overestimates the actual data value for y.
The process of fitting the best-fit...

