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Noise Reduction in Human Motion-Captured Signals for Computer Animation based on B-Spline Filtering
Mehdi Memar Ardestani1, Hong Yan1,2
1Center for Intelligent Multidimensional Data Analysis, Hong Kong Science Park, Shatin, Hong Kong.
Motion capture data requires signal processing to remove noise for animation and virtual reality applications. B-spline-based least squares filtering effectively smooths motion signals with minimal adjustments, yielding high-quality results.
Area of Science:
- Computer Graphics
- Human-Computer Interaction
- Signal Processing
Background:
- Motion capture records natural human movements for animation and virtual reality (VR).
- Raw motion data often contains noise from the capturing process, necessitating signal processing.
- Effective signal smoothing is crucial for applying captured motion to digital characters.
Purpose of the Study:
- To analyze common signal smoothing methods for motion capture data.
- To compare the performance of different smoothing techniques based on defined metrics.
- To identify an optimal filtering method for processing noisy motion signals.
Main Methods:
- Evaluation of several established signal smoothing algorithms.
- Application of B-spline-based least squares filtering.
- Comparison of smoothed signals using quantitative smoothness metrics.
Main Results:
- Identified B-spline-based least squares filtering as a superior method.
- Demonstrated high-quality output generation with this technique.
- Showcased minimal parameter adjustment requirements for diverse motion signals.
Conclusions:
- B-spline-based least squares filtering provides effective noise reduction for motion capture data.
- This method achieves predetermined continuity and high-quality motion signal processing.
- It offers a robust solution for preparing motion data for animation and VR applications.
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