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Related Concept Videos

Virtual Work01:20

Virtual Work

943
The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
943
Virtual Work for a System of Connected Rigid Bodies01:06

Virtual Work for a System of Connected Rigid Bodies

468
Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
468

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PotteryVR: virtual reality pottery.

Sarah Dashti1, Edmond Prakash2, Andres Adolfo Navarro-Newball3

  • 1Cardiff Metropolitan University, Cardiff, UK.

The Visual Computer
|June 27, 2022
PubMed
Summary
This summary is machine-generated.

This study introduces sound resonance to virtual pottery (VP) simulations, enhancing geometric texture creation for ceramic artists. This innovation aims to overcome challenges in replicating intricate surface details in both traditional and virtual ceramic art.

Keywords:
Creative technologyEvaluationInteractionMethodsUsabilityVirtual pottery

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Area of Science:

  • Visual Computing
  • Computer Graphics
  • Ceramic Arts

Background:

  • Traditional ceramic pottery creation with intricate surface details is challenging.
  • Virtual reality (VR) pottery modeling offers geometric precision but faces manufacturing and surface detail challenges.
  • Existing VR pottery simulations require complex mesh blending and retopology for surface details.

Purpose of the Study:

  • To refine virtual pottery (VP) application performance by integrating sound resonance for enhanced geometric textures.
  • To bridge the gap between digital modeling and physical manufacturing in ceramic art.
  • To improve the user experience and creative possibilities within VR pottery simulations.

Main Methods:

  • Incorporating unique sound resonance to generate infinite geometric phenomenon textures.
  • Applying mesh blending and retopology techniques for detailed surface modeling.
  • Utilizing VR technology combined with 3D printing for physical outputs using polymer and ceramic resins.

Main Results:

  • Demonstrated standard pottery methods including free-form deformation and retopology within the VP system.
  • Successfully blended sound resonance-generated textures into basic pottery shapes.
  • Produced 3D printed ceramic objects from virtual models, showcasing material versatility.

Conclusions:

  • Sound resonance integration significantly enhances the realism and complexity of virtual pottery surfaces.
  • The combined approach of VR, sound resonance, and 3D printing offers a powerful tool for ceramic artists.
  • This methodology addresses key challenges in digital ceramic art, facilitating the realization of complex designs.