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Published on: January 19, 2019
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Leadership learning through games in co-curricular settings
Jessica Hill1, Adam R Cebulski2
1Student Engagement & Career Development, University of Arizona, Tucson, Arizona, USA.
New Directions for Student Leadership
|July 13, 2022
Summary
Game-based learning in co-curricular activities offers creative leadership development for students. This approach enhances engagement through technology, social connections, and fun, providing valuable insights for practitioners.
Area of Science:
- Educational Psychology
- Leadership Development
- Game-Based Learning
Background:
- Co-curricular programs offer unique opportunities for student development.
- Traditional pedagogies may not fully engage all students.
- Integrating innovative methods like game-based learning is increasingly relevant.
Purpose of the Study:
- To explore the potential of game-based learning for leadership development in co-curricular settings.
- To provide insights for designing and assessing games for co-curricular experiences.
- To highlight the benefits of game-based learning for student engagement.
Main Methods:
- The study focuses on the conceptual framework of developing and assessing games.
- It emphasizes creative and innovative program design across learning taxonomies.
- Practical insights for educators are offered.
Main Results:
- Game-based learning provides a value-added experience for students.
- Co-curricular participants show receptiveness to technology, social connections, and fun.
- This pedagogy can foster leadership skills effectively.
Conclusions:
- Game-based learning is a viable and effective strategy for leadership development in co-curricular programs.
- Practitioners can leverage games to create engaging and innovative learning experiences.
- The integration of technology and social elements enhances student participation and learning outcomes.
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