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Related Concept Videos

Modeling in Therapy01:26

Modeling in Therapy

139
Modeling, a key technique in therapy, uses observational learning to help clients acquire and practice new skills by watching therapists demonstrate desired behaviors. This approach, rooted in Albert Bandura's concept of vicarious learning, plays a significant role in therapeutic interventions for various psychological conditions, including social anxiety, ADHD, and depression.
Participant Modeling
Participant modeling involves therapists demonstrating calm and effective behaviors in...
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Autism Spectrum Disorder01:19

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Autism spectrum disorder (ASD) is a neurodevelopmental condition marked by persistent deficits in social communication and interaction alongside restrictive and repetitive behaviors or interests. ASD is sometimes accompanied by intellectual impairment.
These core symptoms manifest differently among individuals, ranging from mild to severe. The disorder's complexity extends beyond its clinical presentation, encompassing a diverse range of biological, cognitive, and sociocultural influences.
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Related Experiment Video

Updated: Aug 30, 2025

Eye Tracking Young Children with Autism
09:03

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Published on: March 27, 2012

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Machine learning models using mobile game play accurately classify children with autism.

Nicholas Deveau1, Peter Washington2, Emilie Leblanc3

  • 1Biomedical Data Science, Stanford University, Stanford, 94305, California, United States.

Intelligence-Based Medicine
|August 29, 2022
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Summary
This summary is machine-generated.

GuessWhat?, a game app, can identify autism spectrum disorder (ASD) in children using gameplay data. This technology can help screen for ASD in underserved populations.

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Area of Science:

  • Digital Health
  • Neurodevelopmental Disorders
  • Human-Computer Interaction

Background:

  • Telemedicine adoption is increasing due to COVID-19, presenting an opportunity to address healthcare access inequities.
  • Smartphone-based interventions offer a scalable approach to healthcare delivery, particularly for developmental disorders.
  • Autism spectrum disorder (ASD) diagnosis can be challenging, especially in communities with limited access to specialists.

Purpose of the Study:

  • To evaluate the efficacy of a gamified smartphone application, GuessWhat?, in distinguishing children with ASD from neurotypical (NT) children.
  • To assess the feasibility of using naturalistic gameplay data for ASD screening.
  • To explore the potential of digital tools in improving ASD identification in underserved populations.

Main Methods:

  • Development of GuessWhat?, a charades-style gamified therapeutic intervention delivered via smartphone.
  • Collection of "in-the-wild" gameplay data from children with ASD and NT children.
  • Training a random forest classifier on gameplay data to differentiate between ASD and NT groups.

Main Results:

  • The random forest classifier achieved an Area Under the Receiver Operating Characteristic Curve (AU-ROC) of 0.745.
  • The classifier demonstrated a recall of 0.769 in distinguishing between children with ASD and NT children.
  • Feasibility of using naturalistic gameplay data for ASD detection was established.

Conclusions:

  • The GuessWhat? application shows potential as a tool for facilitating ASD screening, particularly in hard-to-reach communities.
  • Digital interventions like GuessWhat? can leverage increased telemedicine familiarity to improve healthcare access.
  • Future research should focus on expanding the training dataset and analyzing demographic variations in predictive accuracy.