The Corporate (Magic) Circle: Fun Work or Controlled Play?

Franz Coelho1, Ana Maria Abreu1,2

  • 1Universidade Católica Portuguesa, Institute of Health Sciences, Palma de Cima, 1649-023 Lisbon, Portugal.

Techtrends : for Leaders in Education & Training
|September 26, 2022
PubMed
Summary

Serious games and gamification are now used in the workplace for various purposes, including employee control and enhancing worker wellbeing. These game applications in business contexts offer diverse strategic advantages.

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