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The Creative Process and Emotions of Pupils in a Training Context with a Design Project
Marion Botella1, John Didier2, Marie-Dominique Lambert2
1Université Paris Cité and Univ Gustave Eiffel, LaPEA, F-92100 Boulogne-Billancourt, France.
Journal of Intelligence
|November 22, 2022
Summary
This study models the creative process in pupils during a real-world design task. It identifies key stages and influencing factors, offering insights for enhancing creativity in education.
Area of Science:
- Educational Psychology
- Pedagogy
- Didactics
Background:
- Research on creativity is vital for 21st-century skills but often lacks real-world educational context.
- Understanding the creative process in pupils is essential for effective teaching and learning.
- Existing studies on creativity are often not situated within authentic classroom environments.
Purpose of the Study:
- To model and understand the creative process in pupils within a real educational setting.
- To identify the stages and multivariate factors influencing creativity during object design.
- To provide ecological validity to creativity research by observing it in a genuine training context.
Main Methods:
- Observation of 22 pupils creating a water fountain in a Creative and Manual Activities class.
- Utilizing a Creative Process Report Diary to document stages and multivariate factors (cognitive, conative, emotional, environmental).
- Focusing on psychology, didactics, and pedagogy within the French-speaking part of Switzerland.
Main Results:
- Identification of the most frequent stages and influencing factors observed during the creative process.
- Development of a model illustrating stage transitions and the role of multivariate factors.
- Empirical data on pupils' actual creative behaviors in a learning context.
Conclusions:
- The study provides a model for understanding the creative process in educational settings.
- Multivariate factors significantly influence different stages of pupil creativity.
- Findings offer valuable insights for educators aiming to foster creativity and address 21st-century societal needs.
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