Related Experiment Video
Updated: Aug 12, 2025

The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
Published on: November 12, 2009
Setting Physical Activity Goals with a Virtual Coach: Vicarious Experiences, Personalization and Acceptance
Nele Albers1, Beyza Hizli2, Bouke L Scheltinga3
1Intelligent Systems, Delft University of Technology, Delft, The Netherlands. n.albers@tudelft.nl.
Virtual coaches can help users set specific, measurable, attainable, relevant, and time-bound (SMART) goals in eHealth for behavior change. Personalized examples in goal-setting dialogues increase motivation, though self-efficacy may decrease post-interaction.
Area of Science:
- Digital Health
- Behavioral Science
- Human-Computer Interaction
Background:
- Goal-setting is crucial for behavior change in eHealth, requiring specific, measurable, attainable, relevant, and time-bound (SMART) criteria.
- Confidence in achieving goals is essential for sustained motivation and adherence.
- Virtual coaches offer a scalable approach to guide users through goal-setting processes.
Purpose of the Study:
- To develop and evaluate a goal-setting dialogue featuring a virtual coach (Jody) that incorporates personalized vicarious experiences.
- To assess the impact of personalized versus generic vicarious experiences on user motivation and confidence.
- To explore user attitudes towards virtual coaches in eHealth behavior change interventions.
Main Methods:
- An online study with 39 participants using a between-subjects, pre-post measurement design.
- Participants engaged in a goal-setting dialogue with a virtual coach, Jody, who provided personalized vicarious experiences.
- Data collection involved pre- and post-dialogue measurements of motivation and self-efficacy.
Main Results:
- Personalized vicarious experiences were found to be more motivating than generic ones.
- Key motivational factors included goal details, the path to achievement, and observing relatable others succeed.
- Participants reported a positive attitude towards the virtual coach, Jody, but showed a decrease in self-efficacy post-dialogue.
Conclusions:
- Goal-setting dialogues with virtual coaches are positively received in eHealth for behavior change.
- Personalized vicarious experiences enhance motivation effectively.
- The observed decrease in self-efficacy warrants further investigation into its relationship with realistic ability assessment.
More Related Videos
10:14Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
Published on: May 10, 2024
06:00A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients
Published on: May 16, 2025
Related Concept Videos
Motivational Cycle
The cycle begins with a need. This need can arise from various conditions, such as hunger, thirst, or temperature changes. For instance, when an individual feels cold, their body...
Modeling in Therapy
Participant Modeling
Participant modeling involves therapists demonstrating calm and effective behaviors in...
Self-Discrepancy Theory
Stress Prevention and Stress Management Techniques VI
Motivation and Self-Determination
Motivation, the driving force behind behavior, plays a pivotal role at every stage of the change process. The research...
Rational Emotive Behavior Therapy
The Sense of Self: Reflected Self-Appraisal and Social Comparison