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Using a mobile application for psychiatry training in medical students: a quasi-experimental study
Mitra Zolfaghari1, Shahriar Shirzadi2, Mahtab Motamed3
1E-Learning Department, Tehran University of Medical Sciences, Tehran, Iran.
Summary
A mobile microlearning app improved psychiatry knowledge and satisfaction in medical students. The Roozbehyar application enhanced learning outcomes through gamified, bite-sized content delivery.
Area of Science:
- Medical Education
- Digital Learning Technologies
Background:
- Microlearning and gamification enhance knowledge acquisition and satisfaction.
- Mobile technology integration is key in modern education.
Purpose of the Study:
- To evaluate the effectiveness of the Roozbehyar application for psychiatry clerkship training.
- To assess the impact of microlearning and gamification on medical students' knowledge and satisfaction.
Main Methods:
- A quasi-experimental study was conducted at Roozbeh Hospital in 2021.
- The intervention group used the Roozbehyar mobile application for 4 weeks.
- Knowledge and satisfaction were assessed post-intervention.
Main Results:
- Students using Roozbehyar achieved higher scores on the final written exam (p=0.031).
- No significant difference was observed in global assessment scores.
- Student satisfaction with content and learner aspects was above average, but structural and support aspects were below average.
Conclusions:
- A microlearning mobile application can effectively increase knowledge in psychiatry training.
- The Roozbehyar app demonstrated potential in enhancing medical students' learning and satisfaction.
- Further development may be needed to improve structural and support aspects of the application.

