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Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality
Matthew Martin Schmidt1, Minyoung Lee1, Marc-Sonley Francois1
1University of Florida, Gainesville, USA.
Summary
Project PHoENIX co-created a virtual reality (VR) environment with autistic users, prioritizing their needs for a usable and accessible experience. This participatory approach establishes crucial design precedent for inclusive neurodiverse technology development.
Area of Science:
- Human-Computer Interaction
- Virtual Reality (VR) Development
- Neurodiversity Studies
Background:
- Limited precedent exists for designing VR environments with autistic users.
- Existing immersive technologies often lack accessibility and user-centered design principles for neurodiverse populations.
- Participatory design frameworks are underutilized in neurodiverse technology development.
Purpose of the Study:
- To co-produce a virtual reality (VR) environment with autistic users through participatory design.
- To create a VR experience that is highly usable, accessible, and sensitive to autistic needs and preferences.
- To establish a design precedent for inclusive, human-centered, and neurodiverse VR research and development.
Main Methods:
- Utilized a participatory design approach within a Learning Experience Design (LXD) framework.
- Centered autistic individuals, caregivers, and providers in all stages of immersive technology design and research.
- Employed collaborative research methods for co-design and co-development of the online VR environment.
Main Results:
- Successfully co-designed and co-developed an online VR environment tailored to autistic stakeholders' needs.
- Generated key research findings and insights into the design process, constraints, and principles for inclusive VR.
- Identified critical lessons learned for future neurodiverse technology development.
Conclusions:
- Project PHoENIX provides essential design precedent for advancing inclusive VR research.
- The participatory, human-centered approach is vital for creating equitable and accessible neurodiverse technologies.
- This work advocates for broader adoption of neurodiverse-inclusive paradigms in VR development.
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