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Go Across Immersive Technology: A Preliminary Study of the Design and Development of a System for Gait Training Using
Patrícia M M Silva1,2, Léon W M Silva1, Edgar R Vieira3
1Neuroengineering Program, Edmond and Lily Safra International Institute of Neurosciences, Macaíba, Brazil.
Games for Health Journal
|July 6, 2023
Summary
This study developed a noninvasive wearable device for virtual reality (VR) gait training. The system improved gait performance by integrating custom insoles with VR games, offering real-time feedback.
Area of Science:
- Rehabilitation Engineering
- Virtual Reality Technology
- Biomechanics
Background:
- Virtual reality (VR) offers immersive visuotactile interaction with applications in rehabilitation.
- Existing VR interfaces require further development for effective gait training.
- Noninvasive wearable systems are needed to enhance VR-based therapeutic interventions.
Purpose of the Study:
- To develop and evaluate a noninvasive wearable device for controlling a VR gait training program.
- To integrate custom insoles with vibratory actuators and plantar pressure sensors into a wireless VR system.
- To assess the system's usability and its impact on gait improvement.
Main Methods:
- Development of custom insoles with vibratory actuators and plantar pressure sensors.
- Creation of a wireless interface connecting the insoles to a VR game.
- System usability testing including habituation and gaming sessions.
Main Results:
- Significant improvements in gait were observed and correlated with VR game scores (P < 0.05).
- The system facilitated real-time virtual immersive interaction during gait.
- Anticipatory stimuli and feedback were effectively delivered through the VR interface.
Conclusions:
- The developed noninvasive wearable VR system is a viable tool for gait training.
- Real-time feedback and immersive interaction enhance gait rehabilitation outcomes.
- Further interface development can optimize VR applications in physical therapy.

