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Related Concept Videos

Purposive Learning01:22

Purposive Learning

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E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
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Community Based Intervention01:30

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Community-based interventions in mental health represent a paradigm shift from institution-centered care to treatments embedded within the fabric of local communities. By prioritizing inclusion and leveraging existing societal structures, this approach fosters a supportive environment conducive to addressing mental health challenges while promoting individual dignity and agency.
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Operant Conditioning Intervention01:24

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Operant conditioning serves as a foundational principle in therapeutic interventions aimed at modifying maladaptive behaviors. Central to this approach is the notion that behaviors, both adaptive and maladaptive, are learned through reinforcement. By analyzing the environmental factors that reinforce problematic behaviors, clinicians can design interventions to weaken these reinforcements and replace maladaptive behaviors with healthier alternatives.
In operant conditioning, behaviors that are...
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Planning for learning involves the development of a teaching plan. Teaching plans are similar to nursing care plans—both follow the steps of the nursing process. Planning in the teaching process involves setting goals and outcomes. Here, goals identify what a patient needs to achieve to understand a healthcare topic better, whereas the outcomes are the action to be performed by the patient to achieve the goal within a timeframe. For example, if the goal is to educate the patient about...
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Observational Learning01:12

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Albert Bandura's observational learning, also known as imitation or modeling, occurs when a person observes and imitates another's behavior. It is a quicker process than operant conditioning. A well-known example is the Bobo doll study, where children who saw an adult acting aggressively towards the doll were more likely to act aggressively when left alone, compared to those who observed a nonaggressive adult. Many psychologists view observational learning as a form of latent learning...
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Modeling in Therapy01:26

Modeling in Therapy

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Modeling, a key technique in therapy, uses observational learning to help clients acquire and practice new skills by watching therapists demonstrate desired behaviors. This approach, rooted in Albert Bandura's concept of vicarious learning, plays a significant role in therapeutic interventions for various psychological conditions, including social anxiety, ADHD, and depression.
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Related Experiment Video

Updated: Jul 22, 2025

The Adventures of Fundi Intervention Based on the Cognitive and Emotional Processing in Attention Deficit Hyperactive Disorder Patients
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A preceptor development program using an interactive board game.

Janet Heather Cooley1, Suzanne Larson2, Matthew Cheung3

  • 1Experiential Education Pharmacy Practice and Science, The University of Arizona, Roy P. Drachman Hall, B306J, P.O. Box 210202, Tucson, AZ 85721, United States.

Currents in Pharmacy Teaching & Learning
|July 23, 2023
PubMed
Summary

Engaging preceptors at all levels is crucial for pharmacy education. The Preceptor's Game of Life, a serious game, successfully increased engagement and learning through interactive scenarios and collaboration.

Keywords:
Adult learningPreceptor developmentSerious gaming

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Area of Science:

  • Pharmacy Education
  • Professional Development
  • Experiential Learning

Background:

  • Preceptor development is essential for pharmacy colleges and residency programs.
  • Needs vary from foundational skills for new preceptors to advanced methods for experienced ones.
  • Engaging preceptors of all levels in development activities presents a challenge.

Purpose of the Study:

  • To introduce a novel method for preceptor development using serious gaming.
  • To enhance engagement and learning for preceptors across all experience levels.
  • To provide a tool for developing innovative preceptor training.

Main Methods:

  • Development of 'The Preceptor's Game of Life,' a serious game.
  • Incorporation of precepting fundamentals and application to real-world scenarios.
  • Utilizing elements of competition, collaboration, and storytelling in a safe environment.

Main Results:

  • The game was well-received by diverse audiences.
  • Participants demonstrated high engagement through note-taking and active discussion.
  • Positive informal and formal feedback indicated successful knowledge application.

Conclusions:

  • The Preceptor's Game of Life effectively increases engagement and learning in preceptor development.
  • Careful planning is necessary for successful implementation of serious gaming in education.
  • This game offers a valuable, novel approach for enhancing preceptor skills and training.