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Ethical enactivism for smart and inclusive STEAM learning design
Claudio Aguayo1,2,3, Ronnie Videla4,2,3, Francisco López-Cortés5
1AppLab, Te Ara Poutama, Faculty of Māori and Indigenous Development, Auckland University of Technology, Auckland, 1010, New Zealand.
This study proposes a new framework for designing ethical and inclusive STEAM education. It addresses the need for critical digital skills to foster a sustainable society and enhance global wellbeing through innovative learning systems.
Area of Science:
- Educational Technology
- STEAM Education
- Systems Thinking
Background:
- 21st-century challenges necessitate STEAM education and digitalization for sustainable societies.
- Educational technology and immersive affordances offer potential for dynamic learning systems.
- Current STEAM education lacks focus on ethical, critical, and creative digital technology use, particularly for underrepresented groups.
Purpose of the Study:
- To propose a theoretical framework for designing smart and dynamic STEAM learning systems.
- To address the gap in ethical and inclusive design within STEAM education.
- To integrate systems thinking with 4E cognition, ethical enactivism, and embodied/ecosomaesthetics principles.
Main Methods:
- Theoretical framework development grounded in systems thinking.
- Inspiration drawn from 4E cognition, ethical enactivism, and embodied/ecosomaesthetics.
- Focus on principles for ethical and inclusive design in STEAM.
Main Results:
- A framework for designing STEAM learning systems that are smart, dynamic, creative, innovative, and inclusive.
- Emphasis on addressing global challenges through values-based educational design.
- Guidance for educational psychologists, technologists, learning designers, and practitioners.
Conclusions:
- The proposed framework supports the creation of effective STEAM learning environments.
- It promotes the development of essential digital skills for societal participation.
- It encourages inclusive practices, benefiting disadvantaged and underrepresented groups in STEAM education.
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