Immersive VR for investigating threat avoidance: The VRthreat toolkit for Unity

Jack Brookes1, Samson Hall1, Sascha Frühholz2,3

  • 1Max Planck UCL Centre for Computational Psychiatry and Ageing Research and Wellcome Centre for Human Neuroimaging, UCL Queen Square Institute of Neurology, University College London, London, UK.

PubMed
Summary

Researchers developed a virtual reality (VR) toolkit to study human threat avoidance behaviors ethically. This novel system allows detailed assessment of responses to realistic threats in immersive environments.

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