Jove
Visualize
Contact Us

Related Concept Videos

Crossover Experiments01:16

Crossover Experiments

2.9K
Crossover experiments, also called the repeated-measurements design, is a study design in which all experimental units are exposed to all treatments in different periods. Crossover experiments are generally used in psychology, the pharmaceutical industry, agriculture, and medicine.
Crossover designs are performed even with smaller sample sizes since the samples can act as their controls. These are better than simple randomized trials since patients are exposed to all the treatments.
2.9K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

The Influence of Academic Emotions on Learning Effects: A Systematic Review.

International journal of environmental research and public health·2021
Same journal

Towards responsible digital health implementation: A mixed-methods exploratory study developing a tool to assess workforce experience.

Digital health·2026
Same journal

From pharmacometric foundations to emerging artificial intelligence applications: A bibliometric analysis of model-informed precision dosing for anti-infective therapy (2005-2025).

Digital health·2026
Same journal

Multi-parameter prediction of extubation failure using spontaneous breathing trial and post-spontaneous breathing trial rest period data.

Digital health·2026
Same journal

Feasibility and behavioral impact of a wearable-supported digital health intervention on attitudes and behaviors toward sleep and physical activity: A proof-of-concept study in Kobe City.

Digital health·2026
Same journal

Summary of evidence on nutritional adherence in cardiac rehabilitation among patients with coronary heart disease after PCI based on mobile healthcare systems.

Digital health·2026
Same journal

Challenges of patient-facing generative artificial intelligence in hypertension care: A cross-platform evaluation of the quality, readability, and actionability of LLM-Generated patient education materials.

Digital health·2026
See all related articles
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Video

Updated: Jul 14, 2025

Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

12.8K

A virtual reality physical activity pattern assessment: Mixed crossover experiments and cluster analysis.

Texi Zhang1, Xiaoyue Xiao1, Jie Mao1

  • 1College of Sports Engineering and Information Technology, Wuhan Sports University, Wuhan, China.

Digital Health
|October 6, 2023
PubMed
Summary
This summary is machine-generated.

Virtual reality (VR) exercise enhances enjoyment and arousal, with moderate intensity showing the best results. VR workouts offer a comparable effect to traditional exercise.

Keywords:
Virtual realityactivity pattern assessmentfuzzy c-mean

More Related Videos

Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior
06:38

Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior

Published on: June 9, 2020

4.9K
The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living
08:36

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living

Published on: July 28, 2022

3.8K

Related Experiment Videos

Last Updated: Jul 14, 2025

Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

12.8K
Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior
06:38

Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior

Published on: June 9, 2020

4.9K
The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living
08:36

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living

Published on: July 28, 2022

3.8K

Area of Science:

  • Exercise Physiology
  • Virtual Reality Technology
  • Human Movement Analysis

Background:

  • Virtual Reality (VR) offers immersive experiences that can be adapted for physical activity.
  • Understanding the impact of different VR exercise intensities on user engagement and physiological response is crucial for developing effective VR fitness programs.

Purpose of the Study:

  • To compare physical activity levels and exercise enjoyment in subjects after engaging in 15-minute VR physical activities of varying intensities.
  • To evaluate the emotional efficacy and arousal levels during VR exercise.
  • To analyze movement patterns using acceleration data and clustering algorithms.

Main Methods:

  • A mixed crossover experiment involving 32 subjects randomly assigned to three VR games of different intensities.
  • Collection of acceleration data to quantify physical activity.
  • Measurement of emotional efficacy and arousal using the Feeling Scale (FS) and Felt Arousal Scale (FAS).
  • Analysis of acceleration data using the fuzzy c-mean (FCM) clustering algorithm.

Main Results:

  • Significant increases in FS and FAS scores were observed across low, medium, and high-intensity VR physical activities (p < 0.05).
  • FCM clustering revealed distinct patterns in upper and lower limb acceleration counts across different intensities, indicating a higher emphasis on upper-extremity movements.
  • Moderate-intensity VR exercise demonstrated the most favorable outcomes in terms of enjoyment and arousal.

Conclusions:

  • VR physical activity effectively enhances exercise enjoyment and emotional arousal.
  • Moderate-intensity VR exercise appears to be optimal for engagement and positive affective responses.
  • VR exercise intensity profiles, particularly the higher upper-extremity engagement, contribute to a workout effect comparable to traditional exercise modalities.