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Tablet-Based Puzzle Game Intervention for Cognitive Function and Well-Being in Healthy Adults: Pilot Feasibility
Prabitha Urwyler1,2,3, Rajnish Kumar Gupta1,4, Michael Falkner1,2,5
1Gerontechnology & Rehabilitation Group, University of Bern, Bern, Switzerland.
Engaging with dynamic puzzle games can improve cognitive functions like visual attention and visuospatial skills in adults and older individuals. This pilot study suggests digital games are a feasible method for cognitive training and future prevention efforts.
Area of Science:
- Cognitive Neuroscience
- Gerontology
- Human-Computer Interaction
Background:
- Cognitive health is crucial for maintaining daily functions and preventing cognitive decline or dementia.
- Cognitive activities, including games, are recognized for their benefits on cognition.
- Digital games offer a novel modality for cognitive engagement.
Purpose of the Study:
- To investigate the cognitive and well-being benefits of dynamic adaptive casual puzzle games.
- To assess the feasibility of digital puzzle games for cognitive training in healthy adults and older individuals.
Main Methods:
- Pilot randomized controlled trial with a crossover design (12 participants, aged 46-75).
- Two 8-week intervention phases: puzzle games vs. newspaper reading.
- Measurements of cognitive function and well-being at pretest, midtest, and posttest.
Main Results:
- Participants showed improvements in visual attention and visuospatial measures after the puzzle game intervention.
- Digital puzzle games were found to be feasible for home-based cognitive training.
Conclusions:
- Dynamic adaptive puzzle games are a viable tool for cognitive training in adults and older populations.
- Algorithm-based adaptation enhances suitability for diverse cognitive skill levels.
- Findings support future prevention strategies and trials in at-risk groups.
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