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Dataset on the effect of gamification elements on learning effectiveness among Vietnamese students
Bang Nguyen-Viet1, Bac Nguyen-Viet1, Cuong Nguyen-Duy1
1University of Economics Ho Chi Minh City, Vietnam.
Data in Brief
|November 15, 2023
Summary
Gamification significantly boosts learning effectiveness for university and graduate students. This study explores its impact in Vietnam, offering insights for educators and researchers to improve educational strategies.
Area of Science:
- Educational Technology
- Higher Education Pedagogy
Background:
- Enhancing learning effectiveness is a key challenge for universities.
- Technology integration drives diverse educational approaches.
- Gamification is a prominent innovative strategy in modern education.
Purpose of the Study:
- To examine the impact of gamification on the learning effectiveness of university and graduate students.
- To provide data for educational managers and lecturers on gamification's effects.
- To guide researchers in exploring gamification elements and their mediating roles.
Main Methods:
- Utilized questionnaire-based data from previous studies involving university and graduate students in Vietnam.
- Included participant demographics in the data analysis.
- Employed Excel and SmartPls 4.0 software for data analysis.
Main Results:
- The study analyzed the influence of gamification on student learning outcomes.
- Demographic data provided context for the gamification impact analysis.
- Statistical software facilitated a comprehensive evaluation of the collected data.
Conclusions:
- Gamification presents a viable strategy for enhancing learning effectiveness in higher education.
- Findings can inform educational policy and practice for universities.
- Further research into specific gamification elements is recommended to optimize student learning.
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