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Learning Landscape in Gamification: The Need for a Methodological Protocol in Research Applications.

Matteo Orsoni1, Adam Dubé2, Catia Prandi3

  • 1Department of Psychology, University of Bologna.

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|November 20, 2023
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Summary

This study addresses methodological issues in gamification research for education. It proposes a checklist to improve the rigor of studies on gamified learning, enhancing motivation and engagement.

Keywords:
applicationchecklistchilddevelopmenteducationgamification in learninggoalsmethodological rigormethodologymotivationrewardscientific

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Area of Science:

  • Educational Technology
  • Learning Sciences
  • Human-Computer Interaction

Background:

  • Gamification, the integration of game design elements in education, aims to boost learner motivation and engagement.
  • Existing research on gamification's educational impact suffers from methodological limitations, reducing result reliability.
  • A need exists for more rigorous study designs to accurately assess gamified learning effectiveness.

Purpose of the Study:

  • To identify key concepts underlying methodological challenges in gamified learning research.
  • To leverage existing literature controversies to inform study design improvements.
  • To develop a checklist protocol for enhancing the rigor of gamified learning studies.

Main Methods:

  • Literature review and analysis of existing research on gamification in education.
  • Identification and synthesis of methodological drawbacks and controversies in current studies.
  • Development of a checklist based on identified moderators and best practices.

Main Results:

  • Key methodological issues in gamification research were identified.
  • A checklist protocol was developed to guide the design of more rigorous studies.
  • Potential moderators influencing the gamification-learning link were highlighted.

Conclusions:

  • Improving study design rigor is crucial for reliable gamification research in education.
  • The proposed checklist can facilitate the creation of more robust studies on gamified learning.
  • Further research should focus on addressing identified methodological gaps to better understand gamification's impact.