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Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study
Diogo Martinho1, Vítor Crista1, João Carneiro1
1Research Group on Intelligent Engineering and Computing for Advanced Innovation and Development, Polytechnic of Porto - School of Engineering (ISEP), Porto, Portugal.
This pilot study found that a gamified virtual assistant app improved physical activity in older adults. The system demonstrated high usability and participant engagement, suggesting potential for active aging.
Area of Science:
- Gerontology
- Human-Computer Interaction
- Digital Health
Background:
- Global population aging necessitates innovative solutions for healthy lifestyles.
- Information and communication technologies (ICTs) are key to promoting active aging.
- Personalized coaching services can maintain living conditions and well-being in older adults.
Purpose of the Study:
- To assess the feasibility and usability of a gamified agent-based system for older adults.
- To gather preliminary data on the intervention's effectiveness for physical activity outcomes.
- To explore the potential of technology in supporting active and healthy aging.
Main Methods:
- An intervention study design comparing pre- and post-intervention data.
- A gamified agent-based system with a virtual cognitive assistant and gamification techniques.
- 12 older adult participants used the system for 7 days, with step count data from Google Fit API.
- Usability assessed via the System Usability Scale questionnaire.
Main Results:
- Significant pre- to post-intervention changes in physical activity (P=.30).
- Moderate effect size (Cohen d=0.65) indicating a meaningful impact.
- High average usability score of 78, suggesting user acceptance.
Conclusions:
- The pilot study successfully validated the gamified agent-based system.
- The intervention showed positive health effects on physical activity.
- High adherence and participant interest indicate the system's potential for promoting active aging.
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